black on white Temari Battle Systems Inc. logo

Temari Battle Systems Inc.

Videogames in real life™

Greetings, fellow humans.

We are Temari Battle Systems Inc. and we are building a connected robot battle game where digital Legends leave the screen, enter physical Mechs, and fight in the real world.

We are here for the Battlers: the collectors, competitors, builders, kids, parents, creators, and dreamers who still believe in magic.

Our Team

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Contacts
Studio photo with chairs and a table with Temari hardware products, there are screens and faction banners on the wall behind
Close-up photo of the studio table with Temari hardware and figures on it. A screen on the wall shows the Temari app main menu screen.
Studio photo with two Temari mechs and a tower unit on the floor, ready for battle.
Studio photo showing a large cardboard standee of the Legendary Matrap on the left and a product stand on the right.

Digital Legends. Physical Mechs. Real battles.

Temari began development many years ago after our team had helped build connected play experiences for major toy and game companies.

We saw the same missed opportunity again and again: toys with too little life, games trapped behind glass, and connected play that stopped just when it should have become magical.

So we set out to build something radical and new.

Temari is not an app slapped onto a toy. It is not a digital key to fixed content. It is a battle system where the game, the toy, and the player all matter equally.

Players hunt and capture rare digital Legends, battle them in AR, then load them into physical Mechs for real-world robot combat.

Legends are the soul. Mechs are the body. Battlers are the commanders.

Toys got quieter. We think they should fight back.

Over the decades, screens got bigger and louder while toys got smaller and quieter.

Games became worlds. Toys became collectibles. But there is still magic in the space between them: the moment a character you love feels like it belongs in your hands.

Temari is our attempt to rebuild that bridge. Not as a screen accessory. Not as a remote-control toy with an app attached but as a battle system where digital characters, physical robots, AR effects, story, factions, and real-world play all matter.

We want imagination to come alive again.

Real Robots. Real Battles. Real Play.

Image of a single Temari spherical vehicle unit viewed from the front.

FUNCTIONAL BATTLE UNIT

Image of a single Temari tower unit viewed from the front.

FUNCTIONAL TEMARI TOWER

Image shows examples of two individual mechs and their packaging. Outside of the packaging the mechs are shown inserted into Temari units.

20+ MECHS DEVELOPED

Image of the hunter mech seen at a front-left facing angle.

APP-CONTROLLED PHYSICAL BATTLE PROTOTYPE

Built, tested, and still evolving.

Temari has been in stealth development for many years.

The platform includes robot hardware, Temari Towers, 20+ developed Mechs, app-controlled physical battle, AR arena battling, Tower-enabled autonomous robot battling with mixed-reality effects, a full-on League backend, and a comic universe, concept art, a story bible. All with years of user testing in our QA labs.

This is a commercial endeavour, but it is craft-led. It wasn’t born in a spreadsheet, it comes from a belief that physical play and digital play can be stronger together.

We are prelaunch, but this is not just a pitch deck or a product test. Temari is a working world, and now it is ready to find its tribe.

Dual phone screenshots showing an AR arena battle and two Legendary projections facing off against each other

AR ARENA VISUALS IN ALPHA

Dual phone screenshots showing AR effects with a physical mech and Temari tower on the floor.

TOWER-ENABLED AUTONOMOUS PLAY AND MIXED-REALITY EFFECTS

Phone screenshot showing a League leaderboard with the player's Legendary avatar on the left hand side.

LEAGUE BACKEND STRESS-TESTED WITH 60K CONCURRENT BOTS

An image of a stack of Temari comic covers in a fanned out position

9 COMICS, CONCEPT ART AND STORY BIBLE

The team behind the System.

Team studio photo of a team member at a computer desk with a 3D rendering of the Temari tower showing on the monitor.
Team studio photo of multiple team members working at hardware assembly desks
Team studio close-up photo of a team member sanding hardware components

We are an indie studio comprised of toy makers, game developers, engineers, artists, storytellers, and battle-system obsessive QA experts.

Across our careers, our teams and team members have filled key roles on projects including the original console versions of Warcraft II, Diablo, Sudeki, the Bakugan videogames series, the Cabela’s Topshot series, the AirHogs Connect Drone, Sick Bricks, and Sony PlayLink titles including Frantics and Chimparty.

Those projects taught us something simple: great play needs great characters, satisfying hardware, responsive software, and a reason to come back tomorrow.

Temari is where those lessons collide.

Our rules of play.

  •     We believe toys should move.
  •     We believe games should escape the screen.
  •     We believe characters matter more when you can battle with them.
  •     We believe kids deserve wonder, parents deserve trust, and players deserve depth.
  •     We believe physical play and digital play are stronger together.

Most of all we believe the next great battle system should belong to its community. So we are exiting stealth mode now to finish building Temari in public, with Founders, Battlers, creators, parents, partners, and fans helping shape what comes next.

Temari logo shape with photo of a mech inside

Built for real-world play

Temari is designed for physical play, repeat matches, and family-friendly competition. We try to follow a Nintendoesque model of what that should mean for players. Robust, tough and fun, with safety and good natured competition at the center of it all.

Photo of a young girl assembling a Temari mech with the parts and open packaging on a table in front of her. Her face is covered by a circular L3X1 avatar.

MULTIPLE SUCCESSFUL USER TESTS

Photo of a young boy handling a Temari mech while sat at a table. His face is covered by a circular W8UP avatar.
Photo of a young boy playing Temari on a mobile device with two physical mechs and a tower on the floor. His face is covered by a circular W8UP avatar.
Photo of a young boy sat at a large table with a range of Temari mech components on it, he is assembling some parts and his face is covered by a circular NAN avatar.

Built across borders.

Temari Battle Systems is headquartered in Copenhagen, Denmark, with our main development studio in Skopje, North Macedonia, and team members across Europe, Asia and North America.
Right now, we number around 50 people, and we are growing.

Zoomed in map, showing North America and Europe, with pinned locations at Minneapolis, USA - US Office, Copenhagen, Denmark - Head Office and Skopje, North Macedonia - Dev Studios

Priority access to Starter Kit and Duel Kit reservation updates, Legend reveals, community unlocks, and exclusive in-game Founder rewards. No payment required. Limited first-wave availability.

Temari is still prelaunch, and the first Battlers matter.

Creators, press, partners, and future teammates can reach us directly below.

Contact

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